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#Rogue legacy fairy chest plus#
The new Shield Dashing Tech plus the change to the talent made them extremely good for veterans, but not super great for beginners (who don’t spam the shield). We want them to be the jack-of-all-trades, but right now they’re just the winningest-of-all-everythings. Bonus health scaling reduced from 130% to 120% (Original launch values).
#Rogue legacy fairy chest Patch#
We’ve removed the health bonus from the last patch and we’ll see where it goes from there. This, along with their new aerial maneuvers, really keeps them at the top. The recent change to Barbarians reduced their damage, but the increase to their vitality just made them stronger. Spin "Spam Grace Window Reduced" (only affects button mashers).We don't want to reduce their health or damage more, so we're going to increase the skill floor a bit. Valkyrie's been top-tier for a long time. Ivy Canopy now creates a tiny side wall to help with fringe angles.But we still feel like we can give them a few QoL changes to make them feel just a bit better. Knockback increased on the Mages wand, and the firebolt (before explosion).Mages Offense Spell Pool: Fireball, Lightning Spike, Blaze Bellow, Searing Shot, Gravity Beam, Time Bomb, Fungal Spread.Mages Utility Spell Pool: Flame Shield, Magic 8 Ball, Wind wall, Shockwave, Freeze strike, Prismatic, and Thunderstorm.There was a bug so Mages were only taking from the Offense list, cutting their spell pool in half. This ensures Mages always have an even spread of abilities, to ensure they have an even spread of abilities. Unlike all other classes, the Mage's spell pool is broken into two categories, Offensive and Utility. This, along with the buffs to magic, will make them REALLY strong. Mages have had a major bug all this time, and fixing it will make them a lot stronger.
#Rogue legacy fairy chest update#
We’ve fixed a ton of bugs, updated class balancing, and made system tweaks that massively change the way you play.ĭoes this update make the game too hard or too easy? We’d love to hear your thoughts on our Discord channel. We’re happy with the changes we’ve made, but think we made the experience a touch too easy. With the Arcane Hallows update, we took a stab at game balance in order to make the early game more approachable and have it curve cleaner into the late game. Really good stuff, hopefully they have a few more updates this size before the game releases to 1.0 and I would be super happy with that. Overall this adds a ton of replayability to what's already there and it adds two new areas to explore (and a few more that are "under construction").
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The Valkyrie is also pretty cool with their directed spear attack that lets you attack in any direction. The new classes are all pretty cool, I especially like the cook because their weapon applies burning (damage over time) and their special ability recovers health and is replenished by picking up meat. The relic system is also awesome, and it gives you random buffs in the middle of a run but they typically cost you a reduction of your Max HP. That way, if you get stuck with lame classes you don't normally play it's at least worthwhile and counts towards something (in addition to the gold you may obtain). The inclusion of EXP per class is the best part, in my opinion. The inclusion of the new features makes this finally feel like it's a proper sequel instead of just the first game with a new art style. Click to expand.Played about an hour so far.
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